| bUseFixedHeight |
bool |
If true, maximum height is defined using the FixedHeight constant instead of brush-relative size |
Sculpting/MeshSculptBrushOps.h |
- EditAnywhere
- AdvancedDisplay
- Category=SculptMaxBrush
|
| Falloff |
float |
Amount of falloff to apply |
Sculpting/MeshSculptBrushOps.h |
- EditAnywhere
- Category=SculptMaxBrush
- Meta=(DisplayName="Falloff", UIMin="0.0", UIMax="1.0", ClampMin="0.0", ClampMax="1.0")
|
| FixedHeight |
float |
Maximum height in world-space dimension |
Sculpting/MeshSculptBrushOps.h |
- EditAnywhere
- AdvancedDisplay
- Category=SculptMaxBrush
|
| MaxHeight |
float |
Maximum height as fraction of brush size |
Sculpting/MeshSculptBrushOps.h |
- EditAnywhere
- Category=SculptMaxBrush
- Meta=(UIMin="0.0", UIMax="1.0", ClampMin="0.0", ClampMax="1.0")
|
| Strength |
float |
Strength of the Brush |
Sculpting/MeshSculptBrushOps.h |
- EditAnywhere
- Category=SculptMaxBrush
- Meta=(DisplayName="Strength", UIMin="0.0", UIMax="1.0", ClampMin="0.0", ClampMax="1.0", ModelingQuickEdit, ModelingQuickSettings=200)
|