| Depth |
float |
Depth of Brush into surface along surface normal |
Sculpting/MeshPlaneBrushOps.h |
- EditAnywhere
- Category=PlaneBrush
- Meta=(UIMin="-0.5", UIMax="0.5", ClampMin="-1.0", ClampMax="1.0")
|
| Falloff |
float |
Amount of falloff to apply |
Sculpting/MeshPlaneBrushOps.h |
- EditAnywhere
- Category=PlaneBrush
- Meta=(DisplayName="Falloff", UIMin="0.0", UIMax="1.0", ClampMin="0.0", ClampMax="1.0")
|
| Strength |
float |
Strength of the Brush |
Sculpting/MeshPlaneBrushOps.h |
- EditAnywhere
- Category=PlaneBrush
- Meta=(DisplayName="Strength", UIMin="0.0", UIMax="1.0", ClampMin="0.0", ClampMax="1.0", ModelingQuickEdit, ModelingQuickSettings=200)
|
| WhichSide |
EPlaneBrushSideMode |
Control whether effect of brush should be limited to one side of the Plane |
Sculpting/MeshPlaneBrushOps.h |
- EditAnywhere
- Category=PlaneBrush
|