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API > API/Plugins > API/Plugins/MeshModelingTools > API/Plugins/MeshModelingTools/UMeshVertexSculptTool
Description
Fetch the BrushFrame in World space with considerations for symmetry. When symmetry is enabled, the frame will always be in the positive side of the symmetry plane to simplify the mirror ROI computation. This should be used wherever we use the BrushFrame to compute an ROI to properly support symmetry.
| Name | GetSymmetricBrushFrameWorld |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/MeshVertexSculptTool.h |
| Include Path | #include "MeshVertexSculptTool.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Private/MeshVertexSculptTool.cpp |
FFrame3d GetSymmetricBrushFrameWorld() const
The brush frame in world space.