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Concrete material instance constant factory that will create a new material instance based on the selected material, or an empty one.
| Name | UMaterialInstanceConstantFactoryWithAssetWizard |
| Type | class |
| Header File | /Engine/Plugins/Editor/MaterialAssetWizard/Source/MaterialAssetWizard/Public/MaterialFactoryWithAssetWizard.h |
| Include Path | #include "MaterialFactoryWithAssetWizard.h" |
Syntax
UCLASS (MinimalAPI)
class UMaterialInstanceConstantFactoryWithAssetWizard : public UMaterialFactoryWithAssetWizardBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UFactory → UMaterialFactoryWithAssetWizardBase → UMaterialInstanceConstantFactoryWithAssetWizard
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMaterialInstanceConstantFactoryWithAssetWizard() |
MaterialFactoryWithAssetWizard.h |
Functions
Public
Public Virtual
Overridden from UFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UObject * FactoryCreateNew
(
UClass* Class, |
MaterialFactoryWithAssetWizard.h | ||
virtual bool ShouldShowInNewMenu() |
MaterialFactoryWithAssetWizard.h |