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API > API/Plugins > API/Plugins/MassSpawner
References
| Module | MassSpawner |
| Header | /Engine/Plugins/Runtime/MassGameplay/Source/MassSpawner/Public/MassSpawnerTypes.h |
| Include | #include "MassSpawnerTypes.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FMassSpawnedEntityType
Remarks
Describes an entity type to spawn.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TSoftObjectPtr< UMassEntityConfigAsset > | EntityConfig | Asset that describes the entity | |
| float | Proportion | Proportion of the count that should be this agent type, (the proportions will be normalized with other sibling agent types) |
Functions
| Type | Name | Description | |
|---|---|---|---|
| const UMassEntityConfigAsset * | |||
| UMassEntityConfigAsset * | |||
| bool | IsLoaded () |
||
| void |