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API > API/Plugins > API/Plugins/MassSpawner > API/Plugins/MassSpawner/FMassEntityTemplateData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HasSharedFragment () |
MassEntityTemplate.h | ||
bool HasSharedFragment
(
TNotNull< const UScriptStruct* > ScriptStruct |
MassEntityTemplate.h | ||
void HasSharedFragment
(
const UScriptStruct& ScriptStruct |
MassEntityTemplate.h |
HasSharedFragment()
| Name | HasSharedFragment |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassSpawner/Public/MassEntityTemplate.h |
| Include Path | #include "MassEntityTemplate.h" |
template<UE::Mass::CSharedFragment T>
bool HasSharedFragment() const
HasSharedFragment(TNotNull< const UScriptStruct * >)
| Name | HasSharedFragment |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassSpawner/Public/MassEntityTemplate.h |
| Include Path | #include "MassEntityTemplate.h" |
bool HasSharedFragment
(
TNotNull< const UScriptStruct * > ScriptStruct
) const
HasSharedFragment(const UScriptStruct &)
| Name | HasSharedFragment |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassSpawner/Public/MassEntityTemplate.h |
| Include Path | #include "MassEntityTemplate.h" |
void HasSharedFragment
(
const UScriptStruct & ScriptStruct
)