Navigation
API > API/Plugins > API/Plugins/MassRepresentation
/ * Resolved animation state read back from ISKM tracks. / * Populated during EndVisualChanges() where the ASTPD track data is already hot in cache. / * Consumed by processors that need to push animation state to UAF. /
| Name | FMassSkinnedMeshResolvedAnimState |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassSkinnedMeshRepresentationTypes.h |
| Include Path | #include "MassSkinnedMeshRepresentationTypes.h" |
Syntax
struct FMassSkinnedMeshResolvedAnimState
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnimSequence | TWeakObjectPtr< UAnimSequence > | MassSkinnedMeshRepresentationTypes.h | ||
| PlayRate | float | MassSkinnedMeshRepresentationTypes.h | ||
| Position | float | MassSkinnedMeshRepresentationTypes.h | ||
| SequenceIndex | int32 | MassSkinnedMeshRepresentationTypes.h |