| AnimationMinScreenSize |
float |
Passed to UInstancedSkinnedMeshComponent::SetAnimationMinScreenSize. |
MassSkinnedMeshRepresentationTypes.h |
- EditAnywhere
- Category="Mass|Visual"
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| Asset |
TObjectPtr< USkinnedAsset > |
The mesh visual representation |
MassSkinnedMeshRepresentationTypes.h |
- EditAnywhere
- Category="Mass|Visual"
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| bCastShadows |
bool |
Controls whether the ISM can cast shadow or not |
MassSkinnedMeshRepresentationTypes.h |
- EditAnywhere
- Category="Mass|Visual"
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| bRequiresExternalInstanceIDTracking |
bool |
Determines the value of corresponding FMassISMCSharedData.bRequiresExternalInstanceIDTracking. |
MassSkinnedMeshRepresentationTypes.h |
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| InstancedSkinnedMeshComponentClass |
TSubclassOf< UInstancedSkinnedMeshComponent > |
InstancedSkinnedMeshComponent class to use to manage instances described by this struct instance |
MassSkinnedMeshRepresentationTypes.h |
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- Category="Mass|Visual"
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| LocalTransform |
FTransform |
A relative Transform from the parent, passed along to FMassInstancedSkinnedMeshComponentSharedData::LocalTransform |
MassSkinnedMeshRepresentationTypes.h |
- EditAnywhere
- Category="Mass|Visual"
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| MaterialOverrides |
TArray< TObjectPtr< UMaterialInterface > > |
Material overrides for the mesh visual representation. |
MassSkinnedMeshRepresentationTypes.h |
- EditAnywhere
- Category="Mass|Visual"
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| MaxLODSignificance |
float |
The maximum exclusive LOD significance to stop using this mesh |
MassSkinnedMeshRepresentationTypes.h |
- EditAnywhere
- Category="Mass|Visual"
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| MinLODSignificance |
float |
The minimum inclusive LOD significance to start using this mesh |
MassSkinnedMeshRepresentationTypes.h |
- EditAnywhere
- Category="Mass|Visual"
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| Mobility |
EComponentMobility::Type |
Controls the mobility of the ISM |
MassSkinnedMeshRepresentationTypes.h |
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| TransformProvider |
TObjectPtr< UTransformProviderData > |
The Animation Transform Provider when using this mesh |
MassSkinnedMeshRepresentationTypes.h |
- EditAnywhere
- Category="Mass|Visual"
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