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API > API/Plugins > API/Plugins/MassRepresentation > API/Plugins/MassRepresentation/FMassInstancedSkinnedMeshInfo
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddBatchedCustomDataFloats
(
const TArray< float >& CustomFloats, |
Adds uniform custom data, CustomFloats is applied to all meshes of the given LODSignificance. | MassSkinnedMeshRepresentationTypes.h | |
void AddBatchedCustomDataFloats
(
TConstArrayView< TArray< float > > PerMeshFloats, |
Adds per-mesh custom data, PerMeshFloats is indexed in source Desc.Meshes order. | MassSkinnedMeshRepresentationTypes.h |
AddBatchedCustomDataFloats(const TArray< float > &, const float, const float)
Description
Adds uniform custom data, CustomFloats is applied to all meshes of the given LODSignificance.
Only safe to call from a Mass Processor. Requires: UMassRepresentationSubsystem (ReadWrite)
| Name | AddBatchedCustomDataFloats |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassSkinnedMeshRepresentationTypes.h |
| Include Path | #include "MassSkinnedMeshRepresentationTypes.h" |
void AddBatchedCustomDataFloats
(
const TArray < float > & CustomFloats,
const float LODSignificance,
const float PrevLODSignificance
)
AddBatchedCustomDataFloats(TConstArrayView< TArray< float > >, const float, const float)
Description
Adds per-mesh custom data, PerMeshFloats is indexed in source Desc.Meshes order.
Only safe to call from a Mass Processor. Requires: UMassRepresentationSubsystem (ReadWrite)
| Name | AddBatchedCustomDataFloats |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassSkinnedMeshRepresentationTypes.h |
| Include Path | #include "MassSkinnedMeshRepresentationTypes.h" |
void AddBatchedCustomDataFloats
(
TConstArrayView< TArray < float > > PerMeshFloats,
const float LODSignificance,
const float PrevLODSignificance
)