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| Name | FMassInstancedSkinnedMeshInfoArrayViewAccessDetector |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassSkinnedMeshRepresentationTypes.h |
| Include Path | #include "MassSkinnedMeshRepresentationTypes.h" |
Syntax
struct FMassInstancedSkinnedMeshInfoArrayViewAccessDetector
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MassSkinnedMeshRepresentationTypes.h | |||
| MassSkinnedMeshRepresentationTypes.h | |||
FMassInstancedSkinnedMeshInfoArrayViewAccessDetector
(
TArrayView< FMassInstancedSkinnedMeshInfo > InInstancedSkinnedMeshInfos, |
MassSkinnedMeshRepresentationTypes.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FMassInstancedSkinnedMeshInfoArrayViewAccessDetector() |
MassSkinnedMeshRepresentationTypes.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AccessDetector | const FRWAccessDetector * | MassSkinnedMeshRepresentationTypes.h | ||
| InstancedSkinnedMeshInfos | TArrayView< FMassInstancedSkinnedMeshInfo > | MassSkinnedMeshRepresentationTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValidIndex
(
const int32 Index |
MassSkinnedMeshRepresentationTypes.h | ||
int32 Num() |
MassSkinnedMeshRepresentationTypes.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMassInstancedSkinnedMeshInfo & operator[]
(
int32 Index |
MassSkinnedMeshRepresentationTypes.h | ||
void operator=
(
const FMassInstancedSkinnedMeshInfoArrayViewAccessDetector& Other |
MassSkinnedMeshRepresentationTypes.h |