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Client-side handler pack for multiple replicated data types. Orchestrates multiple TClientBubbleFragmentHandler instances.
| Name | TClientBubbleDataHandlerPack |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassReplicationTemplates.h |
| Include Path | #include "MassReplicationTemplates.h" |
Syntax
template<typename... TFragmentHandlers>
struct TClientBubbleDataHandlerPack : public UE::Mass::Replication::TCachedSpawnQuery< TClientBubbleDataHandlerPack< TFragmentHandlers... > >
Inheritance Hierarchy
- TCachedSpawnQuery → TClientBubbleDataHandlerPack
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| TReplicatedData | typename TRemoveReference< TDataHandler >::Type::FReplicatedDataType | MassReplicationTemplates.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FragmentHandlers | std::tuple< TFragmentHandlers... > | MassReplicationTemplates.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CacheFragmentViewsForSpawnQuery
(
FMassExecutionContext& InExecContext |
MassReplicationTemplates.h | ||
void ClearFragmentViewsForSpawnQuery() |
MassReplicationTemplates.h | ||
void SetModifiedEntityData
(
const FMassEntityView& EntityView, |
MassReplicationTemplates.h | ||
void SetSpawnedEntityData
(
const FMassEntityView& EntityView, |
MassReplicationTemplates.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void AddRequirementsForSpawnQuery
(
FMassEntityQuery& InQuery |
MassReplicationTemplates.h |