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API > API/Plugins > API/Plugins/MassMovement
| Name | FSpringMovementSettings |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassMovement/Public/MassSpringMovementFragments.h |
| Include Path | #include "MassSpringMovementFragments.h" |
Syntax
USTRUCT ()
struct FSpringMovementSettings : public FMassConstSharedFragment
Inheritance Hierarchy
- FMassElement → FMassConstSharedFragment → FSpringMovementSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FacingSmoothingTime | float | How long to smooth to target facing. | MassSpringMovementFragments.h |
|
| VelocityDeadzoneThreshold | float | Below this speed we set velocity to 0. | MassSpringMovementFragments.h |
|
| VelocitySmoothingTime | float | How long to smooth to target velocity. | MassSpringMovementFragments.h |
|