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API > API/Plugins > API/Plugins/MassMovement
Name
FSpringMovementRuntime
Type
struct
Header File
/Engine/Plugins/Runtime/MassGameplay/Source/MassMovement/Public/MassSpringMovementFragments.h
Include Path
#include "MassSpringMovementFragments.h"
Syntax
USTRUCT ()
struct FSpringMovementRuntime : public FMassFragment
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Inheritance Hierarchy
Variables
Public
Name
Type
Remarks
Include Path
Unreal Specifiers
CurrentAccel
FVector
MassSpringMovementFragments.h
CurrentAngularVelocity
FVector
MassSpringMovementFragments.h
CurrentFacing
FQuat
MassSpringMovementFragments.h
CurrentPosition
FVector
These are INTERNAL variables used for the spring damper Do not take for granted that next frame Position = Velocity * Dt Since this is used in a exponential damped spring with analytical solution (not Euler integrated)
MassSpringMovementFragments.h
CurrentVelocity
FVector
MassSpringMovementFragments.h