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The presence of this tag indicates that a custom movement processor handles this entity's position updates. Default movement processors (UMassApplyMovementProcessor, USpringApplyMovementProcessor) will skip entities with this tag.
| Name | FMassCustomMovementTag |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassMovement/Public/MassMovementFragments.h |
| Include Path | #include "MassMovementFragments.h" |
Syntax
USTRUCT ()
struct FMassCustomMovementTag : public FMassTag
Inheritance Hierarchy
- FMassElement → FMassTag → FMassCustomMovementTag