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API > API/Plugins > API/Plugins/MassGameplayDebug
Processor gathering debug data from entities to push debug shapes to the MassDebugger subsystem
| Name | UMassProcessor_UpdateDebugVis |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassGameplayDebug/Public/DebugVisLocationProcessor.h |
| Include Path | #include "DebugVisLocationProcessor.h" |
Syntax
UCLASS (MinimalAPI)
class UMassProcessor_UpdateDebugVis : public UMassProcessor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMassProcessor → UMassProcessor_UpdateDebugVis
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMassProcessor_UpdateDebugVis() |
DebugVisLocationProcessor.h |