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API > API/Plugins > API/Plugins/MassCharacterTrajectory
This processor generates a trajectory from standard Mass movement (no spring smoothing). Uses the current velocity and desired movement to predict future positions with constant velocity extrapolation. Matches entities that do NOT have FSpringMovementRuntime.
| Name | UMovementToCharacterTrajectoryProcessor |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassCharacterTrajectory/Public/MassCharacterTrajectoryGenerationProcessors.h |
| Include Path | #include "MassCharacterTrajectoryGenerationProcessors.h" |
Syntax
UCLASS (MinimalAPI)
class UMovementToCharacterTrajectoryProcessor : public UMassProcessor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMassProcessor → UMovementToCharacterTrajectoryProcessor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMovementToCharacterTrajectoryProcessor() |
MassCharacterTrajectoryGenerationProcessors.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CalculateTrajectoryEntityQuery | FMassEntityQuery | MassCharacterTrajectoryGenerationProcessors.h |
Functions
Public
Protected Virtual
Overridden from UMassProcessor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ConfigureQueries
(
const TSharedRef< FMassEntityManager >& EntityManager |
MassCharacterTrajectoryGenerationProcessors.h | ||
virtual void Execute
(
FMassEntityManager& EntityManager, |
MassCharacterTrajectoryGenerationProcessors.h |