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API > API/Plugins > API/Plugins/MassActors > API/Plugins/MassActors/UMassActorSpawnerSubsystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ESpawnRequestStatus SpawnOrRetrieveFromPool
(
const FSpawnArgs& Args |
MassActorSpawnerSubsystem.h | ||
virtual ESpawnRequestStatus SpawnOrRetrieveFromPool
(
FConstStructView SpawnRequestView, |
MassActorSpawnerSubsystem.h |
SpawnOrRetrieveFromPool(const FSpawnArgs &)
| Name | SpawnOrRetrieveFromPool |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassActors/Public/MassActorSpawnerSubsystem.h |
| Include Path | #include "MassActorSpawnerSubsystem.h" |
| Source | /Engine/Plugins/Runtime/MassGameplay/Source/MassActors/Private/MassActorSpawnerSubsystem.cpp |
virtual ESpawnRequestStatus SpawnOrRetrieveFromPool
(
const FSpawnArgs & Args
)
SpawnOrRetrieveFromPool(FConstStructView, TObjectPtr< AActor > &)
| Name | SpawnOrRetrieveFromPool |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassActors/Public/MassActorSpawnerSubsystem.h |
| Include Path | #include "MassActorSpawnerSubsystem.h" |
virtual ESpawnRequestStatus SpawnOrRetrieveFromPool
(
FConstStructView SpawnRequestView,
TObjectPtr < AActor > & OutSpawnedActor
)