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API > API/Plugins > API/Plugins/MLDeformerFrameworkEditor > API/Plugins/MLDeformerFrameworkEditor/UMLDeformerFactory
- UFactory::GetDefaultNewAssetName()
- UMLDeformerFactory::GetDefaultNewAssetName()
References
| Module | MLDeformerFrameworkEditor |
| Header | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerAssetFactory.h |
| Include | #include "MLDeformerAssetFactory.h" |
| Source | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Private/MLDeformerAssetFactory.cpp |
virtual FString GetDefaultNewAssetName() const
Remarks
Returns a new starting point name for newly created assets in the content browser