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API > API/Plugins > API/Plugins/MLDeformerFrameworkEditor > API/Plugins/MLDeformerFrameworkEditor/FMLDeformerGeomCacheEditorModel
- FMLDeformerEditorModel::OnInputAssetsChanged()
- FMLDeformerGeomCacheEditorModel::OnInputAssetsChanged()
References
| Module | MLDeformerFrameworkEditor |
| Header | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerGeomCacheEditorModel.h |
| Include | #include "MLDeformerGeomCacheEditorModel.h" |
| Source | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Private/MLDeformerGeomCacheEditorModel.cpp |
virtual void OnInputAssetsChanged&40;&41;
Remarks
This is called when training data inputs change. This includes changing things such as the Skeletal Mesh, training anim sequence and target mesh. It will re-initialize the components. For example a skeletal mesh change will update the skeletal mesh component to the new mesh.