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API > API/Plugins > API/Plugins/MLDeformerFrameworkEditor > API/Plugins/MLDeformerFrameworkEditor/FMLDeformerGeomCacheEditorModel
- FMLDeformerEditorModel::CreateTrainingGroundTruthActor()
- FMLDeformerGeomCacheEditorModel::CreateTrainingGroundTruthActor()
References
| Module | MLDeformerFrameworkEditor |
| Header | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerGeomCacheEditorModel.h |
| Include | #include "MLDeformerGeomCacheEditorModel.h" |
| Source | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Private/MLDeformerGeomCacheEditorModel.cpp |
virtual void CreateTrainingGroundTruthActor
&40;
UWorld &42; World
&41;
Remarks
Create the training ground truth actor. This is the training target, so the actor that has the complex deformations, for example using a geometry cache. An editor actor needs to be created by this method.
Parameters
| Name | Description |
|---|---|
| World | The world to create the actor in. |