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API > API/Plugins > API/Plugins/MLDeformerFrameworkEditor > API/Plugins/MLDeformerFrameworkEditor/FMLDeformerEditorModel
References
| Module | MLDeformerFrameworkEditor |
| Header | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerEditorModel.h |
| Include | #include "MLDeformerEditorModel.h" |
| Source | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Private/MLDeformerEditorModel.cpp |
void TriggerInputAssetChanged
(
bool bRefreshVizSettings
)
Remarks
This will call OnInputAssetsChanged first, followed by OnPostInputAssetChanged. It then will update the editor only flags for the assets, and then forces a refresh of the model details panel and optionally also the visualization settings panel.
Parameters
| Name | Description |
|---|---|
| RefreshVizSettings | Set to true if you want the visualization settings details panel to also refresh. |