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API > API/Plugins > API/Plugins/MLDeformerFrameworkEditor > API/Plugins/MLDeformerFrameworkEditor/FMLDeformerEditorModel
Description
Perform some basic checks to see if the editor can be ready to train the model. This checks whether there is an anim sequence, target mesh, and skeletal mesh. It can be called inside the UpdateIsReadyForTrainingState method, which can then do additional checks afterwards.
| Name | IsEditorReadyForTrainingBasicChecks |
| Type | function |
| Header File | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerEditorModel.h |
| Include Path | #include "MLDeformerEditorModel.h" |
| Source | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Private/MLDeformerEditorModel.cpp |
bool IsEditorReadyForTrainingBasicChecks()
Returns true when at least the basic required inputs have been selected, false if not.