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API > API/Plugins > API/Plugins/MLDeformerFrameworkEditor > API/Plugins/MLDeformerFrameworkEditor/FMLDeformerEditorModel
References
| Module | MLDeformerFrameworkEditor |
| Header | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerEditorModel.h |
| Include | #include "MLDeformerEditorModel.h" |
| Source | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Private/MLDeformerEditorModel.cpp |
void InitBoneIncludeListToAnimatedBonesOnly&40;&41;
Remarks
Initialize the bone include list of the runtime model to the set of bones that are animated. A bone is seen as animated if its animation data has keyframes that have a different value than the first keyframe. So if the bone's animation data has 1000 keyframes, and they are all the same value, it won't see it as animated.