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API > API/Plugins > API/Plugins/MLDeformerFrameworkEditor > API/Plugins/MLDeformerFrameworkEditor/FMLDeformerEditorModel
References
| Module | MLDeformerFrameworkEditor |
| Header | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerEditorModel.h |
| Include | #include "MLDeformerEditorModel.h" |
| Source | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Private/MLDeformerEditorModel.cpp |
virtual void CreateTestLinearSkinnedActor
&40;
UWorld &42; World
&41;
Remarks
Create the linear skinned test actor. This is the "Linear Skinned" actor you see in testing mode. An editor actor needs to be created by this method.
Parameters
| Name | Description |
|---|---|
| World | The world to create the actor in. |