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API > API/Plugins > API/Plugins/MLAdapter
Collects data from agents' sensors and writes them to a file for offline processing. Only works with a locally controlled, single-player game.
| |
|
| Name |
UMLAdapterLocalDataCollectionSession |
| Type |
class |
| Header File |
/Engine/Plugins/AI/MLAdapter/Source/MLAdapter/Public/Sessions/MLAdapterLocalDataCollectionSession.h |
| Include Path |
#include "Sessions/MLAdapterLocalDataCollectionSession.h" |
Syntax
UCLASS (Blueprintable, EditInlineNew)
class UMLAdapterLocalDataCollectionSession : public UMLAdapterSession
Inheritance Hierarchy
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bPrefixOutputFilenameWithTimestamp |
bool |
|
Sessions/MLAdapterLocalDataCollectionSession.h |
- EditDefaultsOnly
- Category=MLAdapter
|
| FileName |
FString |
|
Sessions/MLAdapterLocalDataCollectionSession.h |
- EditDefaultsOnly
- Category=MLAdapter
|
| FilePath |
FDirectoryPath |
|
Sessions/MLAdapterLocalDataCollectionSession.h |
- EditDefaultsOnly
- Category=MLAdapter
|
Protected
Functions