| BobDamping |
float |
Default is 0.9. Typical range is 0-2. Higher values cause pelvis bob to dampen quickly. |
LocomotorCore.h |
|
| BobOffset |
float |
Default is -3.f. Range is -inf to -inf. The amount to lower the pelvis at the minimum height in the cycle. |
LocomotorCore.h |
|
| BobStiffness |
float |
Default is 150.0. Typical range is 1-200. Higher values cause pelvis to bob more rapidly towards target height. |
LocomotorCore.h |
|
| InputPelvisComponentSpace |
FTransform |
This represents the current input pose of the skeleton coming from animation this allows the locomotor to adapt dynamically to changing animation |
LocomotorCore.h |
|
| LeadAmount |
float |
Default is 3.0. Typical range is 1-3. Higher values cause pelvis to move further ahead of the feet. |
LocomotorCore.h |
|
| LeadDampingHalfLife |
float |
Default is 0.1. Typical range is 0.1-1. The time (in seconds) it takes for the Pelvis to reach half way to it's lead goal. |
LocomotorCore.h |
|
| OrientToGroundPitch |
float |
Default is -0.3. Typical range is -1 to 1. Pitch the pelvis up/down with ground. 0 is no effect, 1/-1 matches ground orientation. Use negative values for bipeds, positive for quadrupeds. |
LocomotorCore.h |
|
| OrientToGroundRoll |
float |
Default is -0.3. Typical range is -1 to 1. Roll the pelvis side-to-side with ground. 0 is no effect, 1/-1 matches ground orientation. Use negative values for bipeds, positive for quadrupeds. |
LocomotorCore.h |
|
| PositionDampingHalfLife |
float |
Default is 0.05. Typical range is 0.05-1. The time (in seconds) it takes for the Pelvis to reach half way to it's position goal. |
LocomotorCore.h |
|
| RotationDamping |
float |
Default is 2.0. Typical range is 0-20. Higher values cause pelvis rotation to dampen quickly. |
LocomotorCore.h |
|
| RotationStiffness |
float |
Default is 2.0. Typical range is 0-20. Higher values cause pelvis to rotate more rapidly towards goal orientation. |
LocomotorCore.h |
|