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API > API/Plugins > API/Plugins/Locomotor
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| Name |
FLocomotorFootSettings |
| Type |
struct |
| Header File |
/Engine/Plugins/Experimental/Animation/Locomotor/Source/Locomotor/Public/LocomotorCore.h |
| Include Path |
#include "LocomotorCore.h" |
Syntax
struct FLocomotorFootSettings
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| CollisionRadius |
float |
The radius in cm to avoid feet penetrations |
LocomotorCore.h |
|
| FootSetIndex |
int32 |
The index of the set this foot belongs to |
LocomotorCore.h |
|
| MaxHeelPeel |
FVector |
Default is (0, 0, 50). The max rotation to peel the heel before lift off. This is in the local space of the ankle bone. |
LocomotorCore.h |
|
| StaticLocalOffset |
FVector |
Applies a static offset that shifts feet in the local space of the foot bone in the reference pose |
LocomotorCore.h |
|
| StaticPhaseOffset |
float |
Either 0.0f or 0.5f depending on order in set (alternates Left/Right/Left/Right with values 0 / 0.5 / 0 / 0.5 etc...) |
LocomotorCore.h |
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