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Evaluate current Live Link Animation associated with supplied subject
| Name | FRigUnit_LiveLinkEvaluteFrameAnimation |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/LiveLinkControlRig/Source/LiveLinkControlRig/Public/LiveLinkRigUnits.h |
| Include Path | #include "LiveLinkRigUnits.h" |
Syntax
USTRUCT (Meta=(DisplayName="Evaluate Live Link Frame (Animation)", Category="Live Link"))
struct FRigUnit_LiveLinkEvaluteFrameAnimation : public FRigUnit_LiveLinkBase
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnit_LiveLinkBase → FRigUnit_LiveLinkEvaluteFrameAnimation
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDrawDebug | bool | If True debug data will be drawn for the subject. | LiveLinkRigUnits.h |
|
| DebugColor | FLinearColor | The color to use for the debug drawing. | LiveLinkRigUnits.h |
|
| DebugDrawOffset | FTransform | The world offset to use when drawing the debug data. | LiveLinkRigUnits.h |
|
| SubjectFrame | FSubjectFrameHandle | The resulting subject's frame. | LiveLinkRigUnits.h |
|
| SubjectName | FName | The name of the subject to evaluate a frame for. | LiveLinkRigUnits.h |
|