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Settings for LiveLinkMessageBusSource. Used to apply default Evaluation mode from project settings when constructed
| Name | ULiveLinkMessageBusSourceSettings |
| Type | class |
| Header File | /Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/LiveLinkMessageBusSourceSettings.h |
| Include Path | #include "LiveLinkMessageBusSourceSettings.h" |
Syntax
UCLASS (Config=Game, MinimalAPI)
class ULiveLinkMessageBusSourceSettings : public ULiveLinkSourceSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → ULiveLinkSourceSettings → ULiveLinkMessageBusSourceSettings
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ULiveLinkMessageBusSourceSettings() |
LiveLinkMessageBusSourceSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnableFrameResequencing | bool | Enable frame resequencing to counteract UDP Messaging delivering them out of order. | LiveLinkMessageBusSourceSettings.h |
|
| OnPropertyChangedDelegate | FTSSimpleMulticastDelegate | Delegate triggered whenever a message bus source settings property is modified. | LiveLinkMessageBusSourceSettings.h | |
| ResequencerMaxBufferSize | int32 | Maximum number of frames to buffer per subject. | LiveLinkMessageBusSourceSettings.h |
|
| ResequencerMaxWaitTimeSeconds | float | Maximum time in seconds to hold frames waiting for missing frames. | LiveLinkMessageBusSourceSettings.h |
|
Functions
Public
Public Virtual
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
LiveLinkMessageBusSourceSettings.h |