Navigation API > API/Plugins > API/Plugins/LiveLink Default blending method for animation frames Name ULiveLinkAnimationFrameInterpolationProcessor Type class Header File /Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/InterpolationProcessor/LiveLinkAnimationFrameInterpolateProcessor.h Include Path #include "InterpolationProcessor/LiveLinkAnimationFrameInterpolateProcessor.h" Syntax UCLASS (MinimalAPI, Meta=(DisplayName="Animation Interpolation")) class ULiveLinkAnimationFrameInterpolationProcessor : public ULiveLinkBasicFrameInterpolationProcessor Copy full snippetUCLASS (MinimalAPI, Meta=(DisplayName="Animation Interpolation")) class ULiveLinkAnimationFrameInterpolationProcessor : public ULiveLinkBasicFrameInterpolationProcessor Inheritance Hierarchy UObjectBase → UObjectBaseUtility → UObject → ULiveLinkFrameInterpolationProcessor → ULiveLinkBasicFrameInterpolationProcessor → ULiveLinkAnimationFrameInterpolationProcessor Classes Name Remarks FLiveLinkAnimationFrameInterpolationProcessorWorker Variables Protected Name Type Remarks Include Path Unreal Specifiers Instance TSharedPtr< FLiveLinkAnimationFrameInterpolationProcessorWorker, ESPMode::ThreadSafe > InterpolationProcessor/LiveLinkAnimationFrameInterpolateProcessor.h Functions