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API > API/Plugins > API/Plugins/LiveLink > API/Plugins/LiveLink/FLiveLinkClient
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HandleSubjectRebroadcast
(
ILiveLinkSubject* InSubject, |
Process virtual subject for rebroadcast purpose | LiveLinkClient.h | |
bool HandleSubjectRebroadcast
(
ILiveLinkSubject* InSubject, |
Rebroadcast evaluated livelink data. | LiveLinkClient.h |
HandleSubjectRebroadcast(ILiveLinkSubject *, const FLiveLinkFrameDataStruct &)
Description
Process virtual subject for rebroadcast purpose
| Name | HandleSubjectRebroadcast |
| Type | function |
| Header File | /Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/LiveLinkClient.h |
| Include Path | #include "LiveLinkClient.h" |
| Source | /Engine/Plugins/Animation/LiveLink/Source/LiveLink/Private/LiveLinkClient.cpp |
bool HandleSubjectRebroadcast
(
ILiveLinkSubject * InSubject,
const FLiveLinkFrameDataStruct & InFrameData
)
HandleSubjectRebroadcast(ILiveLinkSubject *, FLiveLinkSubjectFrameData &&)
Description
Rebroadcast evaluated livelink data.
Calling this method will not apply preprocessors and translators since it's meant to be used to transmit evaluated data.
| Name | HandleSubjectRebroadcast |
| Type | function |
| Header File | /Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/LiveLinkClient.h |
| Include Path | #include "LiveLinkClient.h" |
| Source | /Engine/Plugins/Animation/LiveLink/Source/LiveLink/Private/LiveLinkClient.cpp |
bool HandleSubjectRebroadcast
(
ILiveLinkSubject * InSubject,
FLiveLinkSubjectFrameData && SubjectFrameData
)