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API > API/Plugins > API/Plugins/LevelStreamingPersistence > API/Plugins/LevelStreamingPersistence/ULevelStreamingPersistenceManage-
Description
Calls RecreateActorInLevel passing the persistent level. Used for blueprint exposing the common route of moving an actor to the persistent level. If the actor is map-placed, its class must be configured for persistent destruction.
In specific cases such as world already in tear-down, the respawning of the actor may fail while the original actor is still destroyed.
| Name | RecreateActorInPersistentLevel |
| Type | function |
| Header File | /Engine/Plugins/Runtime/LevelStreamingPersistence/Source/LevelStreamingPersistence/Public/LevelStreamingPersistenceManager.h |
| Include Path | #include "LevelStreamingPersistenceManager.h" |
| Source | /Engine/Plugins/Runtime/LevelStreamingPersistence/Source/LevelStreamingPersistence/Private/LevelStreamingPersistenceManager.cpp |
UFUNCTION (BlueprintCallable, Category="Level Streaming Persistence")
AActor * RecreateActorInPersistentLevel
(
AActor * InActor
)