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API > API/Plugins > API/Plugins/LevelStreamingPersistence > API/Plugins/LevelStreamingPersistence/ILevelStreamingPersistenceModule
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FShouldPersistRuntimeActor & OnShouldPersistRuntimeActor () |
Game code hook for whether a runtime-spawned actor should be recorded for persistence. Is called in addition to RuntimeRespawnedActorClasses settings. | LevelStreamingPersistenceModule.h | |
FShouldPersistRuntimeActor & OnShouldPersistRuntimeActor
(
const UClass* InClass |
Game code hook for whether a runtime-spawned actor should be recorded for persistence. Is called in addition to RuntimeRespawnedActorClasses settings. | LevelStreamingPersistenceModule.h |
OnShouldPersistRuntimeActor()
Description
Game code hook for whether a runtime-spawned actor should be recorded for persistence. Is called in addition to RuntimeRespawnedActorClasses settings.
| Name | OnShouldPersistRuntimeActor |
| Type | function |
| Header File | /Engine/Plugins/Runtime/LevelStreamingPersistence/Source/LevelStreamingPersistence/Public/LevelStreamingPersistenceModule.h |
| Include Path | #include "LevelStreamingPersistenceModule.h" |
template<typename ClassType>
FShouldPersistRuntimeActor & OnShouldPersistRuntimeActor()
OnShouldPersistRuntimeActor(const UClass *)
Description
Game code hook for whether a runtime-spawned actor should be recorded for persistence. Is called in addition to RuntimeRespawnedActorClasses settings.
| Name | OnShouldPersistRuntimeActor |
| Type | function |
| Header File | /Engine/Plugins/Runtime/LevelStreamingPersistence/Source/LevelStreamingPersistence/Public/LevelStreamingPersistenceModule.h |
| Include Path | #include "LevelStreamingPersistenceModule.h" |
FShouldPersistRuntimeActor & OnShouldPersistRuntimeActor
(
const UClass * InClass
)