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API > API/Plugins > API/Plugins/LevelStreamingPersistence > API/Plugins/LevelStreamingPersistence/ILevelStreamingPersistenceModule
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FShouldPersistProperty & OnShouldPersistProperty () |
Game code hook for whether an object's property should be persisted. Is called in addition to ObjectClassFilter and OuterClassFilter. | LevelStreamingPersistenceModule.h | |
FShouldPersistProperty & OnShouldPersistProperty
(
const UClass* InClass |
Game code hook for whether an object's property should be persisted. Is called in addition to ObjectClassFilter and OuterClassFilter. | LevelStreamingPersistenceModule.h |
OnShouldPersistProperty()
Description
Game code hook for whether an object's property should be persisted. Is called in addition to ObjectClassFilter and OuterClassFilter.
| Name | OnShouldPersistProperty |
| Type | function |
| Header File | /Engine/Plugins/Runtime/LevelStreamingPersistence/Source/LevelStreamingPersistence/Public/LevelStreamingPersistenceModule.h |
| Include Path | #include "LevelStreamingPersistenceModule.h" |
template<typename ClassType>
FShouldPersistProperty & OnShouldPersistProperty()
OnShouldPersistProperty(const UClass *)
Description
Game code hook for whether an object's property should be persisted. Is called in addition to ObjectClassFilter and OuterClassFilter.
| Name | OnShouldPersistProperty |
| Type | function |
| Header File | /Engine/Plugins/Runtime/LevelStreamingPersistence/Source/LevelStreamingPersistence/Public/LevelStreamingPersistenceModule.h |
| Include Path | #include "LevelStreamingPersistenceModule.h" |
FShouldPersistProperty & OnShouldPersistProperty
(
const UClass * InClass
)