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API > API/Plugins > API/Plugins/LevelStreamingPersistence > API/Plugins/LevelStreamingPersistence/ILevelStreamingPersistenceModule
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPrePersistObject & OnPrePersistObject () |
Game code hook for before an object will be persisted. Gives an opportunity to do last second conversion of runtime state to serializable properties. | LevelStreamingPersistenceModule.h | |
FPrePersistObject & OnPrePersistObject
(
const UClass* InClass |
Game code hook for before an object will be persisted. Gives an opportunity to do last second conversion of runtime state to serializable properties. | LevelStreamingPersistenceModule.h |
OnPrePersistObject()
Description
Game code hook for before an object will be persisted. Gives an opportunity to do last second conversion of runtime state to serializable properties.
| Name | OnPrePersistObject |
| Type | function |
| Header File | /Engine/Plugins/Runtime/LevelStreamingPersistence/Source/LevelStreamingPersistence/Public/LevelStreamingPersistenceModule.h |
| Include Path | #include "LevelStreamingPersistenceModule.h" |
template<typename ClassType>
FPrePersistObject & OnPrePersistObject()
OnPrePersistObject(const UClass *)
Description
Game code hook for before an object will be persisted. Gives an opportunity to do last second conversion of runtime state to serializable properties.
| Name | OnPrePersistObject |
| Type | function |
| Header File | /Engine/Plugins/Runtime/LevelStreamingPersistence/Source/LevelStreamingPersistence/Public/LevelStreamingPersistenceModule.h |
| Include Path | #include "LevelStreamingPersistenceModule.h" |
FPrePersistObject & OnPrePersistObject
(
const UClass * InClass
)