Navigation
API > API/Plugins > API/Plugins/LevelStreamingPersistence
| Name | FRuntimeSpawnedActorSubobjectRecord |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/LevelStreamingPersistence/Source/LevelStreamingPersistence/Public/LevelStreamingPersistenceManager.h |
| Include Path | #include "LevelStreamingPersistenceManager.h" |
Syntax
struct FRuntimeSpawnedActorSubobjectRecord
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PrivateProperties | FLevelStreamingPersistentObjectPrivateProperties | Private properties (diff from subobject archetype) | LevelStreamingPersistenceManager.h | |
| PublicProperties | FLevelStreamingPersistentObjectPublicProperties | Public properties (property bag) | LevelStreamingPersistenceManager.h | |
| RelativePathName | FString | Path from subobject to owning actor. | LevelStreamingPersistenceManager.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Serialize
(
FArchive& Ar |
LevelStreamingPersistenceManager.h |