| ClassPathName |
FString |
Class to respawn. |
LevelStreamingPersistenceManager.h |
|
| PrivateProperties |
FLevelStreamingPersistentObjectPrivateProperties |
Private properties (diff from CDO baseline) |
LevelStreamingPersistenceManager.h |
|
| PublicProperties |
FLevelStreamingPersistentObjectPublicProperties |
Public properties (property bag) |
LevelStreamingPersistenceManager.h |
|
| Subobjects |
TArray< FRuntimeSpawnedActorSubobjectRecord > |
Records of default subobjects outered to this actor that have configured persistent properties. |
LevelStreamingPersistenceManager.h |
|
| Transform |
FTransform |
Transform relative to the owning level to spawn at. |
LevelStreamingPersistenceManager.h |
|