| bIsPublic |
bool |
Public: Accessible even when unloaded (if initialized). |
LevelStreamingPersistenceSettings.h |
- EditAnywhere
- Category=Persistence
|
| ObjectClassFilter |
TArray< FSoftClassPath > |
If non-empty: this property will only be persisted on objects of any of these base classes. |
LevelStreamingPersistenceSettings.h |
- EditAnywhere
- Category=Persistence
- Meta=(AllowedClasses="/Script/Engine.Actor, /Script/Engine.ActorComponent", AllowAbstract="true")
|
| OuterClassFilter |
TArray< FSoftClassPath > |
If non-empty: this property will only be persisted on objects with outers of any of these base classes. |
LevelStreamingPersistenceSettings.h |
- EditAnywhere
- Category=Persistence
- Meta=(AllowedClasses="/Script/Engine.Actor, /Script/Engine.ActorComponent", AllowAbstract="true")
|
| Path |
FString |
Name of the class's property. |
LevelStreamingPersistenceSettings.h |
- EditAnywhere
- Category=Persistence
- Meta=(GetOptions="ListClassProperties")
|