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FApplySnapshotPropertiesParams |
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FApplySnapshotSharedParams |
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FApplySnapshotToActorParams |
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FCanModifyMatchedActorParams |
Params for deciding whether an existing actor should have its properties modified. |
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FCanRecreateActorParams |
Params for deciding whether an actor should be recreated |
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FPostApplyFiltersParams |
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FPostApplyFiltersResult |
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FPostApplySnapshotParams |
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FPostLoadSnapshotObjectParams |
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FPostRemoveActorsParams |
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FPostRemoveComponentParams |
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FPostTakeObjectSnapshotEvent |
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FPreApplyFiltersParams |
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FPreApplySnapshotParams |
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FPreRecreateComponentParams |
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FPreRemoveActorParams |
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FPreTakeObjectSnapshotEvent |
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FRestorationListenerBaseParams |
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FTakeObjectSnapshotEvent |
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IActorSnapshotFilter |
Can decide whether a given actor can be added to or removed from the world. |
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ICustomObjectSnapshotSerializer |
External modules can implement this interface to customise how specific classes are snapshot and restored. |
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IPropertyComparer |
Defines a callback for deciding whether a property has changed. |
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IRestorationListener |
Exposes callbacks for when: |
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ISnapshotFilterExtender |
Allows you to receive callbacks when an object is filtered and to display additional properties in the results view. |
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ISnapshotLoader |
Receives callbacks when an object is loaded into the snapshot world. |
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ISnapshotRestorabilityOverrider |
Exposes callbacks for deciding whether an actor or component is exposed to the snapshot system. |
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ITakeSnapshotListener |
Exposes callbacks for when a snapshot is taken |
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