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API > API/Plugins > API/Plugins/LevelSnapshots
Exposes callbacks for when a snapshot is taken
| Name | ITakeSnapshotListener |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Restorability/Interfaces/ITakeSnapshotListener.h |
| Include Path | #include "Restorability/Interfaces/ITakeSnapshotListener.h" |
Syntax
class ITakeSnapshotListener
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~ITakeSnapshotListener() |
Restorability/Interfaces/ITakeSnapshotListener.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostTakeObjectSnapshot
(
const FPostTakeObjectSnapshotEvent& Params |
Called after an object's data is recorded by a snapshot. | Restorability/Interfaces/ITakeSnapshotListener.h | |
virtual void PostTakeSnapshot
(
const FPostTakeSnapshotEventData& Params |
Called after a snapshot is taken for a world. | Restorability/Interfaces/ITakeSnapshotListener.h | |
virtual void PreTakeObjectSnapshot
(
const FPreTakeObjectSnapshotEvent& Params |
Called before an object's data is recorded by a snapshot. | Restorability/Interfaces/ITakeSnapshotListener.h | |
virtual void PreTakeSnapshot
(
const FPreTakeSnapshotEventData& Params |
Called before a snapshot is taken for a world. | Restorability/Interfaces/ITakeSnapshotListener.h |