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API > API/Plugins > API/Plugins/LevelSnapshotFilters
Allows an actor if it belongs to the specified map.
| Name | UActorInMapFilter |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelShapshotFilters/Public/Builtin/ActorInMapFilter.h |
| Include Path | #include "Builtin/ActorInMapFilter.h" |
Syntax
UCLASS (Meta=(CommonSnapshotFilter))
class UActorInMapFilter : public UActorSelectorFilter
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → ULevelSnapshotFilter → ULevelSnapshotBlueprintFilter → UActorSelectorFilter → UActorInMapFilter
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AllowedLevels | TArray< TSoftObjectPtr< UWorld > > | Only actors belonging to this Level are considered. | Builtin/ActorInMapFilter.h |
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