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UActorChangedTransformFilter |
Allows an actor depending on whether the actors' transforms have changed. |
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UActorDependentPropertyFilter |
Implements IsActorValid and IsPropertyValid as follows: |
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UActorHasTagFilter |
Allows an actor if it has all or any of the specified tags. |
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UActorInMapFilter |
Allows an actor if it belongs to the specified map. |
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UConstantFilter |
Filter which treats all actors the same. |
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ULambdaFilter |
Utility filter for native C++ filters. |
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UPropertyHasNameFilter |
Allows a property when is has a certain name Use case: You only want to allow properties named "MyPropertyName" |
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UPropertyTypeFilter |
Allows a property if it is of a certain type.Use case: You want to include only int properties. |
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