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FGameSettingsState |
--PrivateRecording of GameSettings -- |
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FLearningAgentsCommunicator |
Blueprint-compatible wrapper struct for IExternalTrainer. |
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FLearningAgentsImitationTrainerSettings |
The configurable settings for a ULearningAgentsImitationTrainer. |
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FLearningAgentsImitationTrainerTrainingSettings |
The configurable settings for the training process. |
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FLearningAgentsPPOTrainerSettings |
The configurable settings for a ULearningAgentsPPOTrainer. |
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FLearningAgentsPPOTrainingSettings |
The configurable settings for the PPO training process. |
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FLearningAgentsRecord |
A single recording of a series of observations and actions. |
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FLearningAgentsRecorderPathSettings |
The path settings for the recorder. |
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FLearningAgentsSharedMemoryCommunicatorSettings |
Settings specific to shared memory communicators. |
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FLearningAgentsSocketCommunicatorSettings |
Settings specific to socket communicators. |
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FLearningAgentsTrainerProcess |
Blueprint-compatible wrapper struct for ITrainerProcess. |
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FLearningAgentsTrainerProcessSettings |
The path settings for the trainer. |
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FLearningAgentsTrainingGameSettings |
The configurable game settings for a ULearningAgentsTrainer. |
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FLearningAgentsTrainingModule |
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ULearningAgentsCommunicatorLibrary |
Contains functions for starting external trainers and communicating with them. |
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ULearningAgentsCompletions |
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ULearningAgentsImitationTrainer |
The ULearningAgentsImitationTrainer enable imitation learning, i.e. learning from human/AI demonstrations. |
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ULearningAgentsPPOTrainer |
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ULearningAgentsRecorder |
A component that can be used to create recordings of training data for imitation learning. |
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ULearningAgentsRecording |
Data asset representing an array of records. |
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ULearningAgentsRewards |
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ULearningAgentsTrainingEnvironment |
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