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API > API/Plugins > API/Plugins/LearningAgentsReplay
An available replay for display in the UI
| Name | ULearningAgentsReplayListEntry |
| Type | class |
| Header File | /Engine/Plugins/Experimental/LearningAgents/Source/LearningAgentsReplay/Public/LearningAgentsReplaySubsystem.h |
| Include Path | #include "LearningAgentsReplaySubsystem.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class ULearningAgentsReplayListEntry : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → ULearningAgentsReplayListEntry
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| StreamInfo | FNetworkReplayStreamInfo | LearningAgentsReplaySubsystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTimespan GetDuration() |
The duration of the stream in MS | LearningAgentsReplaySubsystem.h |
|
FString GetFriendlyName() |
The UI friendly name of the stream | LearningAgentsReplaySubsystem.h |
|
bool GetIsLive() |
True if the stream is live and the game hasn't completed yet | LearningAgentsReplaySubsystem.h |
|
int32 GetNumViewers() |
Number of viewers viewing this stream | LearningAgentsReplaySubsystem.h |
|
FDateTime GetTimestamp() |
The date and time the stream was recorded | LearningAgentsReplaySubsystem.h |
|