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Settings for visual logger output
| Name | FLearningAgentsVisualLoggerSettings |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/LearningAgents/Source/LearningAgents/Public/LearningAgentsActions.h |
| Include Path | #include "LearningAgentsActions.h" |
Syntax
USTRUCT (BlueprintType )
struct FLearningAgentsVisualLoggerSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AgentId | int32 | The agent id associated with this action. | LearningAgentsActions.h |
|
| ArrowLength | float | The length of debug arrows to display for direction/velocity actions. | LearningAgentsActions.h |
|
| bEnabled | bool | Whether visual logging is enabled. | LearningAgentsActions.h |
|
| Color | FLinearColor | The color for the visual logger display. | LearningAgentsActions.h |
|
| DebugLocation | FVector | An additional location for visualizing a specific action element (e.g., rotation arrow origin, velocity arrow start). | LearningAgentsActions.h |
|
| Listener | TObjectPtr< ULearningAgentsManagerListener > | The listener object which is making this action. This must be set to use logging. | LearningAgentsActions.h |
|
| Location | FVector | A location for the visual logger text information in the world. | LearningAgentsActions.h |
|