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API > API/Plugins > API/Plugins/InterchangePipelines > API/Plugins/InterchangePipelines/UInterchangeGenericMeshPipeline
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool MakeMeshFactoryNodeUidAndDisplayLabel
(
const TArray< FString >& NodeUids, |
Return a reasonable UID and display label for a new mesh factory node.* | InterchangeGenericMeshPipeline.h | |
| InterchangeGenericMeshPipeline.h |
MakeMeshFactoryNodeUidAndDisplayLabel(const TArray< FString > &, FString &, FString &)
Description
Return a reasonable UID and display label for a new mesh factory node. *
| Name | MakeMeshFactoryNodeUidAndDisplayLabel |
| Type | function |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Pipelines/Public/InterchangeGenericMeshPipeline.h |
| Include Path | #include "InterchangeGenericMeshPipeline.h" |
| Source | /Engine/Plugins/Interchange/Runtime/Source/Pipelines/Private/InterchangeGenericStaticMeshPipeline.cpp |
bool MakeMeshFactoryNodeUidAndDisplayLabel
(
const TArray < FString > & NodeUids,
FString & OutFactoryNodeUid,
FString & OutFactoryDisplayLabel
) const
MakeMeshFactoryNodeUidAndDisplayLabel(const TMap< int32, TArray< FString > > &, int32, FString &, FString &, const FString &)
| Name | MakeMeshFactoryNodeUidAndDisplayLabel |
| Type | function |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Pipelines/Public/InterchangeGenericMeshPipeline.h |
| Include Path | #include "InterchangeGenericMeshPipeline.h" |
| Source | /Engine/Plugins/Interchange/Runtime/Source/Pipelines/Private/InterchangeGenericSkeletalMeshPipeline.cpp |
bool MakeMeshFactoryNodeUidAndDisplayLabel
(
const TMap < int32, TArray < FString > > & MeshUidsPerLodIndex,
int32 LodIndex,
FString & NewMeshUid,
FString & DisplayLabel,
const FString & BaseMeshUid
)