Navigation
API > API/Plugins > API/Plugins/InterchangePipelines > API/Plugins/InterchangePipelines/UInterchangeGenericMeshPipeline
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UInterchangeStaticMeshFactoryNode * CreateStaticMeshFactoryNode
(
const TMap< int32, TArray< FString > >& MeshUidsPerLodIndex, |
Deprecated StaticMesh functions | InterchangeGenericMeshPipeline.h | |
UInterchangeStaticMeshFactoryNode * CreateStaticMeshFactoryNode
(
const TArray< FString >& NodeUids, |
This function can create a UInterchangeStaticMeshFactoryNode | InterchangeGenericMeshPipeline.h |
CreateStaticMeshFactoryNode(const TMap< int32, TArray< FString > > &, const FString &)
Description
Deprecated StaticMesh functions
| Name | CreateStaticMeshFactoryNode |
| Type | function |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Pipelines/Public/InterchangeGenericMeshPipeline.h |
| Include Path | #include "InterchangeGenericMeshPipeline.h" |
| Source | /Engine/Plugins/Interchange/Runtime/Source/Pipelines/Private/InterchangeGenericStaticMeshPipeline.cpp |
UInterchangeStaticMeshFactoryNode * CreateStaticMeshFactoryNode
(
const TMap < int32, TArray < FString > > & MeshUidsPerLodIndex,
const FString & BaseMeshUid
)
CreateStaticMeshFactoryNode(const TArray< FString > &, const TArray< FString > &)
Description
This function can create a UInterchangeStaticMeshFactoryNode
| Name | CreateStaticMeshFactoryNode |
| Type | function |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Pipelines/Public/InterchangeGenericMeshPipeline.h |
| Include Path | #include "InterchangeGenericMeshPipeline.h" |
| Source | /Engine/Plugins/Interchange/Runtime/Source/Pipelines/Private/InterchangeGenericStaticMeshPipeline.cpp |
UInterchangeStaticMeshFactoryNode * CreateStaticMeshFactoryNode
(
const TArray < FString > & NodeUids,
const TArray < FString > & CollisionMeshUids
)
Parameters
| Name | Remarks |
|---|---|
| NodeUids | All primary MeshUid references for which the Factory Node is created. In case a UInterchangeMeshLODContainerNode the containing UInterchangeMeshNodes won't be part of given Array. NodeUid Can be Mesh(Mesh/LODContainer/Bundle) or MeshInstance (SceneNode instantiating a Mesh). |