Navigation
API > API/Plugins > API/Plugins/InterchangePipelines > API/Plugins/InterchangePipelines/UInterchangeGenericLevelPipeline
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UInterchangeActorFactoryNode * CreateActorFactoryNode
(
const UInterchangeBaseNode* TranslatedAssetNode |
Return a new Actor Factory Node to be used for the given SceneNode. | InterchangeGenericScenesPipeline.h | |
virtual UInterchangeActorFactoryNode * CreateActorFactoryNode
(
const UInterchangeSceneNode* SceneNode, |
InterchangeGenericScenesPipeline.h | ||
void CreateActorFactoryNode
(
const FTransform& GlobalOffsetTransform, |
InterchangeGenericScenesPipeline.h |
CreateActorFactoryNode(const UInterchangeBaseNode *)
Description
Return a new Actor Factory Node to be used for the given SceneNode.
| Name | CreateActorFactoryNode |
| Type | function |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Pipelines/Public/InterchangeGenericScenesPipeline.h |
| Include Path | #include "InterchangeGenericScenesPipeline.h" |
| Source | /Engine/Plugins/Interchange/Runtime/Source/Pipelines/Private/InterchangeGenericScenesPipeline.cpp |
virtual UInterchangeActorFactoryNode * CreateActorFactoryNode
(
const UInterchangeBaseNode * TranslatedAssetNode
) const
CreateActorFactoryNode(const UInterchangeSceneNode , const UInterchangeBaseNode )
| Name | CreateActorFactoryNode |
| Type | function |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Pipelines/Public/InterchangeGenericScenesPipeline.h |
| Include Path | #include "InterchangeGenericScenesPipeline.h" |
virtual UInterchangeActorFactoryNode * CreateActorFactoryNode
(
const UInterchangeSceneNode * SceneNode,
const UInterchangeBaseNode * TranslatedAssetNode
) const
CreateActorFactoryNode(const FTransform &, const UInterchangeSceneNode *, const FString &)
| Name | CreateActorFactoryNode |
| Type | function |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Pipelines/Public/InterchangeGenericScenesPipeline.h |
| Include Path | #include "InterchangeGenericScenesPipeline.h" |
| Source | /Engine/Plugins/Interchange/Runtime/Source/Pipelines/Private/InterchangeGenericScenesPipeline.cpp |
void CreateActorFactoryNode
(
const FTransform & GlobalOffsetTransform,
const UInterchangeSceneNode * SceneNode,
const FString & SkeletalMeshFactoryNodeUid
)