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Represents the context UInterchangePipelineMeshesUtilities will use when the client queries data.
| Name | FInterchangePipelineMeshesUtilitiesContext |
| Type | struct |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Pipelines/Public/InterchangePipelineMeshesUtilities.h |
| Include Path | #include "InterchangePipelineMeshesUtilities.h" |
Syntax
USTRUCT (BlueprintType )
struct FInterchangePipelineMeshesUtilitiesContext
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| InterchangePipelineMeshesUtilities.h | |||
| InterchangePipelineMeshesUtilities.h | |||
| InterchangePipelineMeshesUtilities.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bConvertStaticsInBoneHierarchyToSkeletals | bool | If enabled, all static meshes nested in bone hierarchies will be imported as skeletal meshes instead. | InterchangePipelineMeshesUtilities.h |
|
| bConvertStaticsWithAnimatedTransformToSkeletals | bool | If enabled, all static meshes that have a transform animation will be imported as skeletal meshes instead. | InterchangePipelineMeshesUtilities.h |
|
| bConvertStaticsWithMorphTargetsToSkeletals | bool | If enabled, all static meshes that have morph targets will be imported as skeletal meshes instead. | InterchangePipelineMeshesUtilities.h |
|
| bIgnoreGeometryCaches | bool | If enabled, all geometry caches will be ignored. | InterchangePipelineMeshesUtilities.h |
|
| bQueryGeometryOnlyIfNoInstance | bool | When querying geometry, this flag will not add MeshGeometry if there is a scene node that points to a geometry. | InterchangePipelineMeshesUtilities.h |
|
| ForceMeshType | EInterchangeForceMeshType | Whether to force import all meshes as Static Meshes or Skeletal Meshes. | InterchangePipelineMeshesUtilities.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsGeometryCacheGeometry
(
const FInterchangeMeshGeometry& MeshGeometry |
InterchangePipelineMeshesUtilities.h | ||
bool IsGeometryCacheInstance
(
const FInterchangeMeshInstance& MeshInstance |
InterchangePipelineMeshesUtilities.h | ||
bool IsSkeletalMeshGeometry
(
const FInterchangeMeshGeometry& MeshGeometry |
InterchangePipelineMeshesUtilities.h | ||
bool IsSkeletalMeshInstance
(
const FInterchangeMeshInstance& MeshInstance, |
InterchangePipelineMeshesUtilities.h | ||
bool IsSkeletalMeshInstance
(
const FInterchangeMeshInstance& MeshInstance, |
InterchangePipelineMeshesUtilities.h | ||
bool IsStaticMeshGeometry
(
const FInterchangeMeshGeometry& MeshGeometry |
InterchangePipelineMeshesUtilities.h | ||
bool IsStaticMeshInstance
(
const FInterchangeMeshInstance& MeshInstance, |
InterchangePipelineMeshesUtilities.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| InterchangePipelineMeshesUtilities.h | |||
| InterchangePipelineMeshesUtilities.h |
Deprecated Variables
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bConvertSkeletalMeshToStaticMesh_DEPRECATED | bool | InterchangePipelineMeshesUtilities.h |
|
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| bConvertStaticMeshToSkeletalMesh_DEPRECATED | bool | InterchangePipelineMeshesUtilities.h |
|
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| bIgnoreStaticMeshes_DEPRECATED | bool | InterchangePipelineMeshesUtilities.h |
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| bImportMeshesInBoneHierarchy_DEPRECATED | bool | InterchangePipelineMeshesUtilities.h |
|