| bGeneratePrimvarCompatibleMaterials |
bool |
Imported meshes will place their primvars on arbitrary UV set indices (e.g. "st2" on UV0, "st3" on UV1, etc.). |
InterchangeUSDPipeline.h |
- EditAnywhere
- BlueprintReadWrite
- Category="USD"
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| bImportPseudoRoot |
bool |
The translator always emits a scene node for the stage pseudoroot named after the stage's root layer filename. |
InterchangeUSDPipeline.h |
- EditAnywhere
- BlueprintReadWrite
- Category="USD"
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| BlueprintReadWrite |
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InterchangeUSDPipeline.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Common"
- Meta=(StandAlonePipelineProperty="True", PipelineInternalEditionData="True")
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| Category |
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InterchangeUSDPipeline.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Common"
- Meta=(StandAlonePipelineProperty="True", PipelineInternalEditionData="True")
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InterchangeUSDPipeline.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Common"
- Meta=(StandAlonePipelineProperty="True", PipelineInternalEditionData="True")
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| GeometryPurpose |
int32 |
Only import translated nodes from imageable prims (Xforms, Meshes, etc.) with these specific purposes from the USD file |
InterchangeUSDPipeline.h |
- Meta=(Bitmask, BitmaskEnum="/Script/UnrealUSDWrapper.EUsdPurpose")
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| ImportPrimvars |
EInterchangeUsdPrimvar |
Setting to tell what primvars have to be attached to the MeshDescription |
InterchangeUSDPipeline.h |
- EditAnywhere
- BlueprintReadWrite
- Category="USD"
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| meta |
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InterchangeUSDPipeline.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Common"
- Meta=(StandAlonePipelineProperty="True", PipelineInternalEditionData="True")
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| SubdivisionLevel |
int32 |
Subdivision level to use for all subdivision meshes on the opened stage. |
InterchangeUSDPipeline.h |
- EditAnywhere
- BlueprintReadWrite
- Category="USD"
- Meta=(ClampMin="0", ClampMax="6", UIMin="0", UIMax="6")
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